What’s also great about this node is that you are able to see the latest Unreal changes in your Nuke script by using the live link. With a symbiosis between the efficient real-time rendering and the flexible Nuke node graph, the UnrealReader offers you the control to request the data you need. The UnrealReader node was added to give you the ability to quickly get image data, utility passes and sync cameras from Unreal in NukeX. Nuke 13.1 continued the work started in Nuke 13.0 and focused on improving user experience and reducing pipeline friction by introducing a new node designed to streamline your real-time projects. Nuke 13.1-taking user experience to the next level From annotations to editorial changes, Sync Review makes sure your teams are in sync. ![]() With unlimited sessions of Nuke Studio, Hiero or HieroPlayer, teams are able to collaborate and review projects in context, as well as sync all the actions needed in a review session. Sync Review was extended to offer you a brand new approach in collaborating, giving teams the flexibility of reviewing either together or remotely, and working to put together the pieces of the same puzzle-the final image. ![]() This file can then be loaded in the Interference node and applied to the rest of the sequence or even a different one. After Cop圜at has trained a network, it saves as a. ![]() The Cop圜at node is correlated to the Inference node as the latter runs the neural networks produced by the first. The recipe is simple: input a selection of the original frames along with your choice of their appearance, and hit ‘train’. By using only a small number of reference frames in a sequence, the Cop圜at node gives you the freedom to train neural networks to automatically complete tasks such as tracking marker removal, beauty work or garbage mattes, and ultimately to train a network to clone this effect. Created for you to make the most out of the power of machine learning, this toolset allows you to create and apply your own high-quality sequence specific effects. With the machine learning and AI developments taking the stage in the media and entertainment industry, one of the stars of the Nuke 13 series was the new suite of machine learning tools in NukeX with the Cop圜at and Inference nodes. ![]() You also don’t need to worry about uniformity as the 3D viewport was built to be consistent with other applications using Hydra. The new Hydra-powered 3D viewer uses hdStorm as a viewport renderer, making the 3D viewport experience almost identical to the output from the Scanline Render. The introduction of Hydra support within Nuke’s 3D viewport makes it easier for you to attain an improved quality image much closer to the rendered version of your output. In the first release, we introduced two major features designed to allow you to visualize and see your final results faster (closer to the final pixel), as well as enhance review workflows for teams so they can collaborate effortlessly. Who said thirteen is an unlucky number? The Nuke 13 series meant breaking the boundaries of creativity, empowering you-the artists-and your pipelines, as well as accelerating creativity with new tech and upgraded workflows.Įvery release in this series introduced new features in line with the ever-changing demands of the visual effects (VFX) industry and brought improvements to user experience meant to streamline your workflows and facilitate collaboration while working remotely.īefore we move on to the Nuke 14 series, let’s follow Nuke 13 series’ journey and discover why Nuke, our post-production powerhouse, is still your go-to industry standard! Nuke 13.0-designed to empower
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